Spell
QuickDual Avatar Defeating Evil
Archetype:
Dual Avatar
View:
3723
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.
Dual Avatar Defeating Evil — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 46.7 · Deck: 51.8 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
The card is a targeted Quick-Play removal spell that destroys one of your own Dual Avatar monsters plus one opponent card, with an optional draw or banish only when the destroyed monster is a Dual Avatar Fusion. It is consistently played (58 of 58 sampled decks, 1.9 copies on average, 100% inclusion in the main Dual Avatar archetype), which supports accessibility but does not raise its power by itself. High deck inclusion and the Fusion-conditioned bonus are weighed as a real but narrow value line, and the card's own-monster cost and archetype lock keep the score in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Present in 58 of 58 recent decks at 1.9 copies on average, though no combo starter data confirms how often it is drawn (observed). |
| Combo & Conversion | 35 | No recorded combo boards exist, so conversion relies only on the text: one removal, with a conditional draw or banish (inferred). |
| Resource Economy | 45 | A one-for-one removal that costs one of your own monsters, with a bonus only when a Dual Avatar Fusion is destroyed, so the trade is roughly even (verified). |
| Effect & Interaction | 45 | Destroys any opponent card, but it is a targeted spell that needs your own Dual Avatar monster on board and gives no negation (verified). |
| Material Utility | 10 | A spell card with no material or level value, so it contributes nothing as a body (verified). |
| Resilience & Flexibility | 35 | Quick-Play allows a response, but it is limited to one activation per turn and needs a live Dual Avatar monster to target (verified). |
| Deck-Building Efficiency | 50 | Runs 1 to 3 copies inside a single archetype, which is a moderate slot commitment with no garnet lock recorded (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Utility. Intrinsic ≈ 46.7, Deck ≈ 51.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Conditional draw or banish adds value only when a Dual Avatar Fusion is destroyed
- Quick-Play timing lets it respond on the opponent's turn
- Present in every sampled deck of its main archetype
Weaknesses
- Requires destroying one of your own Dual Avatar monsters as a cost
- Limited to one activation per turn
- Its value depends on the Fusion-destruction condition, which is narrow
Counters / choke points
- Negation of the activation (inferred from its Quick-Play spell type)
- Having no Dual Avatar monster to target (verified from the targeting text)
Best use
Removal backed by the Dual Avatar engine. Decks: Dual Avatar (891), Dual Avatar (1285). Suggested copies: 2.
Evidence & gaps
- Verified: Targets one of your own Dual Avatar monsters plus one opponent card and destroys both; Optional draw or banish applies only if a Dual Avatar Fusion Monster was destroyed by this effect; Once per turn restriction; Present in 58 of 58 decks with 1.9 average copies
- Observed: 60.3% of decks use the Gameplay type 7 build; Partners with Dual Avatar staples at 100% co-occurrence; Usage statistics show 100% inclusion at 2 typical copies in archetype 891
- Inferred: Negation of the activation is possible because it is a Quick-Play spell; Its value depends on the Fusion-destruction condition, which is narrow in practice
- Data gaps: No combo boards recorded, so combo conversion and starter/searched rates are unknown No banlist token in the evidence; assumed 3 copies No ruling or Master Duel-specific timing data supplied usage statistics covers only one archetype and one gameplay type






