Dual Avatar Defeating Evil
Spell Quick

Dual Avatar Defeating Evil

  • Archetype:
  • Dual Avatar

  • View:
  • 3721




Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ● Draw 1 card. ● Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 47
Deck 52

Dual Avatar Defeating Evil — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 46.7 · Deck: 51.8 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

The card is a targeted Quick-Play removal spell that destroys one of your own Dual Avatar monsters plus one opponent card, with an optional draw or banish only when the destroyed monster is a Dual Avatar Fusion. It is consistently played (58 of 58 sampled decks, 1.9 copies on average, 100% inclusion in the main Dual Avatar archetype), which supports accessibility but does not raise its power by itself. High deck inclusion and the Fusion-conditioned bonus are weighed as a real but narrow value line, and the card's own-monster cost and archetype lock keep the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 60 Present in 58 of 58 recent decks at 1.9 copies on average, though no combo starter data confirms how often it is drawn (observed).
Combo & Conversion 35 No recorded combo boards exist, so conversion relies only on the text: one removal, with a conditional draw or banish (inferred).
Resource Economy 45 A one-for-one removal that costs one of your own monsters, with a bonus only when a Dual Avatar Fusion is destroyed, so the trade is roughly even (verified).
Effect & Interaction 45 Destroys any opponent card, but it is a targeted spell that needs your own Dual Avatar monster on board and gives no negation (verified).
Material Utility 10 A spell card with no material or level value, so it contributes nothing as a body (verified).
Resilience & Flexibility 35 Quick-Play allows a response, but it is limited to one activation per turn and needs a live Dual Avatar monster to target (verified).
Deck-Building Efficiency 50 Runs 1 to 3 copies inside a single archetype, which is a moderate slot commitment with no garnet lock recorded (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Utility. Intrinsic ≈ 46.7, Deck ≈ 51.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Conditional draw or banish adds value only when a Dual Avatar Fusion is destroyed
  • Quick-Play timing lets it respond on the opponent's turn
  • Present in every sampled deck of its main archetype

Weaknesses

  • Requires destroying one of your own Dual Avatar monsters as a cost
  • Limited to one activation per turn
  • Its value depends on the Fusion-destruction condition, which is narrow

Counters / choke points

  • Negation of the activation (inferred from its Quick-Play spell type)
  • Having no Dual Avatar monster to target (verified from the targeting text)

Best use

Removal backed by the Dual Avatar engine. Decks: Dual Avatar (891), Dual Avatar (1285). Suggested copies: 2.

Evidence & gaps

  • Verified: Targets one of your own Dual Avatar monsters plus one opponent card and destroys both; Optional draw or banish applies only if a Dual Avatar Fusion Monster was destroyed by this effect; Once per turn restriction; Present in 58 of 58 decks with 1.9 average copies
  • Observed: 60.3% of decks use the Gameplay type 7 build; Partners with Dual Avatar staples at 100% co-occurrence; Usage statistics show 100% inclusion at 2 typical copies in archetype 891
  • Inferred: Negation of the activation is possible because it is a Quick-Play spell; Its value depends on the Fusion-destruction condition, which is narrow in practice
  • Data gaps: No combo boards recorded, so combo conversion and starter/searched rates are unknown No banlist token in the evidence; assumed 3 copies No ruling or Master Duel-specific timing data supplied usage statistics covers only one archetype and one gameplay type











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